Generated games for AI to learn from
More games in the ARC-AGI-3 format, so a model can learn the rules instead of memorizing a handful of levels.
sabotaged games rejected
Nothing is kept unless it passes:
- Every level solvable
- Shortest route proven
- Each level harder than the last
- 16 automated checks
- No duplicates
- Every seed logged
57 games
Across 19 kinds of puzzle.
- Push×3Push boxes onto targets. A careless push can strand a box for good.
- Toggle×3Click cells to flip their colour until the board matches the pattern. Later levels flip neighbours too.
- Maze×3Walk to the exit. The route needs a step away from it; later levels add keys, pits or patrols.
- Cycle×3Click tiles to step their colour along a fixed order until the picture matches. Later clicks also move neighbours.
- Drop×3A side view with gravity: a box pushed off a ledge falls and cannot come back up.
- Ice×3Slide until something stops you, and come to rest exactly on the exit.
- Keys×3Each key opens one door. Spend a key on the wrong door and the level is lost.
- Patrol×3Two ways to the exit; deadly patrols step every turn and cross one of them.
- Plates×3A gate opens only while its plate is held down, so something else must hold it.
- Teleport×3Pads come in pairs: step on one and you arrive on its partner.
- Conveyor×3Belts carry whatever stands on them one cell after every move.
- Paint×3Every cell you walk over takes the brush colour; pots change the brush. Paint the picture.
- Snake×3You are the head of a snake. Eat all the food without boxing yourself in with your own body.
- Twin×3One input moves you and a twin piece; later a mirror twin moves the other way. Both must reach home.
- Phase×3Doorways open and close on a move clock, so waiting is part of the route.
- Match×3Colours pair things up: a box rests only on its colour's target, a key opens only its colour's door.
- Dye×3Carry a colour through a maze. Only the exit of your colour lets you out.
- Loop×3Click a ring to turn it one step. Bring every token to the bracket of its colour.
- Pour×3Buttons move one unit between chambers. Make every chamber match its marks.